1. Steer.
Joystick or touch to steer, and switch any time. The plane never stops, so you only choose where it goes.
Sunset ridge
One paper plane that never stops, homing missiles that turn wider than you do, and stars to grab on the way.
The run
Every run is the same three moves in the same order, flown faster as the sky fills up.
Rounds and skies
A campaign of rounds, grouped in chapters.
Five skies, each bringing new missiles in.
Endless is one run with no end, scored on stars collected and seconds survived. Your best runs stay on your own top-10 board.
The Hangar
Each has its own speed and handling. Some carry a shield, a star magnet or a fuel jammer.
Earn stars in any mode and spend them on new aircraft. Every plane can be earned by flying.
Every day
Fair play
Joystick or touch to steer, switched any time, with sound and haptics you can turn off.
Only when you tap. An ad runs only when you tap for one: a run's stars again, more flying after a crash, or a mended Logbook day.
Earned by flying. Every plane can be earned by flying, and every set and skill bought with stars you earn.
Plays anywhere. The game plays offline, wherever the signal drops.
Progress that comes back. An optional Sign in with Apple or Google keeps your stars, planes and purchases through any update.
The price before the tap. Price and period are on the button before you tap it.