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Sky Chase
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Sunset ridge

How a run works

One paper plane that never stops, homing missiles that turn wider than you do, and stars to grab on the way.

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1 You loop tight.2 They follow wide.3 Two meet.

The run

Three moves, one thumb.

Every run is the same three moves in the same order, flown faster as the sky fills up.

  • 1. Steer.

    Joystick or touch to steer, and switch any time. The plane never stops, so you only choose where it goes.

    Sky Chase at sunset ridge: the paper plane climbs above the mountains with the joystick ring under it while missiles fall from the clouds.
  • 2. Out-turn them.

    Homing missiles turn wider than you do. Loop tight and two of them meet. Both are gone.

    Sky Chase in the city at night: two homing missiles meet in a glint at upper left, Danger Zone x7 shows, and the paper plane flies on toward the stars.
  • 3. Chain the near misses.

    Skim a missile for a near miss. Chain more while the window holds for a bigger multiplier.

    Sky Chase in a storm front: a cluster of missiles close behind the paper plane in the rain, with Danger Zone x10 at the top.
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Rounds and skies

Round after round. Then one with no end.

A campaign of rounds, grouped in chapters.

Five skies, each bringing new missiles in.

  • Coastline
  • Sunset ridge
  • City at night
  • Storm front
  • Stratosphere

Endless is one run with no end, scored on stars collected and seconds survived. Your best runs stay on your own top-10 board.

The campaign screen: chapter 11, Midnight, with rounds flown and starred, and the chapters after it still locked.
The Hangar: Earn stars in any mode, spend them on new aircraft, above the Cadet, Swift and Bumble planes with their speed and handling bars.
Earn starsIn any mode, to spend here.Speed and handlingEach plane flies its own way.A perkThis one starts with a shield.

The Hangar

Eight aircraft. Every one earned by flying.

Each has its own speed and handling. Some carry a shield, a star magnet or a fuel jammer.

Earn stars in any mode and spend them on new aircraft. Every plane can be earned by flying.

Every day

Three missions a day, and a route to fly.

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  • Missions and streak. Three missions rotate every day, and a reward streak builds.
  • Long Haul. A longer mission that runs each week.
  • The Logbook. Every day you flew, your records and your achievements, on one page.
  • The Flight Plan. A route of waypoints, each prize printed before you reach it, earned by flying miles.
The Sky Chase home screen: Fly, Round 81 under Chapter 9, City Lights, with Endless and All rounds buttons and three daily missions below.
Today's missionsThree, rotating daily.

Fair play

Your time, your thumb, your stars.

Joystick or touch to steer, switched any time, with sound and haptics you can turn off.

JoystickTouch to steer
  • Ads

    Only when you tap. An ad runs only when you tap for one: a run's stars again, more flying after a crash, or a mended Logbook day.

  • Planes

    Earned by flying. Every plane can be earned by flying, and every set and skill bought with stars you earn.

  • Offline

    Plays anywhere. The game plays offline, wherever the signal drops.

  • Backup

    Progress that comes back. An optional Sign in with Apple or Google keeps your stars, planes and purchases through any update.

  • Money

    The price before the tap. Price and period are on the button before you tap it.

Loop tight. Let them cross.

Free to play. Download it on the App Store.

Download on the App Store